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If i were to print the playmat standard size, what size of paper do you use? I can't check it from my phone 

Its sized like a standard playmat. We generally just set it to print at size and then taped the pieces together

Is there a place where I can buy the physical version? I am also interested in Despair's Dilemma physical version but I noticed I am a bit late for the pledge, do you have a site or something where I can buy your stuff but in physical format? :^(

Our publisher should still have some copies on their site "Japanime Games" 

For Despair dilemma we'll see about figuring something out once backers have received their copy. 

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What was the thought process behind adding Counter your Opponent instead of just having cards that counterspell or otherwise interact with your opponent like most other card games?

In a similar vein why add staples instead of just having players build bigger decks?

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The goal of perfect draws combat is to simulate the types of stories you see in card game anime. So this meant making some changes to expected card game rules to benefit the narrative pace over just the mechanical expectations. 

So for example - in these stories, players usually have the counter avaliable when it's useful to them - atleast until a certain point where they've expected their resources. This allowed us to replicate that and create a pseudo "second health bar" that helped keep powerful effects in check despite open ended card creation. Originally we actually had them exist in your deck (while still acting as open ended roll based counters) as a thing called "trick cards". But too often this led to underwhelming stories that felt like a normal tcg yes, but not like a tcg anime. 

As for staples - this was similarly to benefit the "duel writing". Certain effects needed to be accessible to certain decks at certain times, so staples allowed us to balance that without requiring too much consistency from the main deck. Your deck is always going to represent the "most important" cards of a theoretical anime deck because ttrpg storytelling is naturally condensed. Effects like pot of green or a generic normal monster are generally always assesible when you need them to be - so letting people have them on hand keeps stories going at pace. It also helps significantly with deck construction since making cards is already a time consuming process compared to the rest of starting the game up - needing to make fewer cards helps that a lot. Additionally, it gives players easy ways to know certain things about their deck and protect against their weaknesses as they go without having to use a whole card or find that card in each moment it's relevant - decks that don't play warriors benefit from staples that create warriors for example. Finally, it helps keep card games fast - only one action per turn doesn't feel significant or similar to these stories, but letting players use multiple easily led to a lot of complicated, swingy, and wheels pinning turns. Staples mean players get to do one significant thing alongside one less significant thing, so their turns feel impactful but don't take too long. 

Why do invocations and weak warriors have the same EP budget? It seems weird that a monster could get an equally powerful "enters the battlefield" ability as an invocation and get to stick around as a body to block with as well. For that matter, why does a weak item get a bigger EP budget?

That would mean that 

Healing Idol
Item | {Weak}
When this enters the battlefield, gain 3 life

would be an allowed card despite being Strictly better than Rest at Camp.

It's not quite as strong, since there are a few differences between the card types that balance them. Of the four basic actions PCs can do once each turn, one of them is "Use an Incantation or Staple", and another is "Play a Card". The latter is your main way to play Warrior and Item cards, but Incantations can be played with either action. Barracks, for example, could be played the same turn as Rest at Camp, but not Healing Idol. You might not use a staple that turn, but incantations are generally stronger (the Salve staple only heals 1 compared to Camp's 2, and staples that lean into your deck's gimmick aren't any stronger innately), and the ability to use 2 cards from your hand can create very strong turns.

Items have three weaknesses compared to Warriors; they can't attack, they can't defeat opposing Warriors when they're attacked (the Warrior stays on field, even if the item wins the clash), and they don't prevent enemy Warriors from attacking their owner directly. The slightly larger EP budget makes up for it. In a way, Incantations also have these weaknesses (they can't attack, can't defeat attackers since they already couldn't be attacked, and don't innately prevent you from being attacked), with the advantage that they can be played.

Overall, this means that playing Healing Idol would make it harder to play other cards to your board, and it would have trouble dealing with enemy Warriors and Items. You might be able to return it to your hand or "flicker" it with the effect of another card to use its ability again, but returning or replaying an Incantation from the graveyard would have a similar cost. It's not strictly better, but it does have its advantages.

Oceanic answered it perfectly! Thankyou!

2 minor questions:
-How exactly does Fumble work? Specifically, what's the limitations on what actions you can describe? Can you just say "when my opponent would take an action" or "when my opponent would play a card", or does it have to be more specific, like "when my opponent would destroy one of my cards" or "when my opponent would play an invocation"?

-What is the intended frequency that a player will be adding new cards to their deck? Theoretically, it seems like a player could add a new card almost every duel, with "prepare for the fight" or via "Draw the Perfect Card".

The way we describe it in the book is a "type" of action. So you need to at least delineate some kind of specificity. With that said, we think its one of those things where if players try to cheese it, the system's boundaries keep it in check since you still need to roll to counter.

As for frequency of adding new cards, we intentionally left that to the player. Certain strategies are going to require more cards than others, and at certain times players are going to realize they wanted the deck to do something different then how they built it. With that said, there is always going to be a point in creating cards where you're deck will get too big to see things you want to consistently, and at that point the players goals will change. 

Thank you!

If you're able, I have two more questions: Do staples go to the graveyard? Do created warriors or items? Or are cards the only thing that can be in a graveyard?

And, I'm making an NPC who's gimmick is like Madness in MTG - he wants to discard his cards for effects or to cast them for free. How can I represent this as an NPC? I know you recommend using Fumble for when they're forced to discard, but how would I represent voluntary discarding? Currently my two ideas are: Play them more like a player character and keep track of their actual hand and deck, or just shortcut the discard process and have the NPCs moves be the discarded cards' effects and just flavor it as they're discarding with another card to get the benefit of discarding them - maybe have Power Card Moves that represent discarding have less or no Simple Card Moves attached to them, to represent the loss of resources/extra setup required. Neither of these feel that good to me, though.

Only cards. Staples dont exist. For created warriors and items i'd follow the "lean into the TCG you and your friends know the best" rule for ruling.

As for the NPC, its important to remember that internalised mechanics don't really work for NPCs cause there isnt really a puzzle to be solved to make them any interesting to do. You can just play whatever card you want after all. As is, I'd probably represent it by there needing to be an "enabler" card (the discard engine) to allow for more powerful effects or additional simple card moves being played. Then to represent having less resource, if you dont want to fumble, I'd represent it with having less simple card moves. You can imagine the tempo sort of being "stealing simple card moves from future turns".
Alternatively, you could have the enabler card litterally create a "Hand Size" counter that gets manipulated as you add or spend counters. 

Thank you! Ooh I like the hand size counter, I was thinking of something similar. Maybe I'll combine that with having more or less resources for "discard" moves.

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Just got a physical copy of this spur of the moment after seeing it at Gen Con- it looks so sick!! the card creation system alone is right up my ally

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This is amazing! I've always wanted to Play/DM an Yu-Gi-Oh TTRPG.

Are there physical copies of this game available anywhere?

Yes! You can buy them right now from the Japanime Game store and anywhere else JG distributes too. Most likely if you ask your local game store they can get it.

I think I found a typo in the PDF? In the Special Keywords section, under Resource, "if you didn’t have the required amount, you use the effect that asked you to spend {Resource}" seems like it should be you can't use the effect that asked you to spend {Resource}?

This is a really cool system! I've been wanting to run a Yu-Gi-Oh! themed DnD campaign without bogging combat down with actual Yu-Gi-Oh and this seems like a great way of going about it. But it seems like the rules are pretty dependent on having a physical deck, which I don't think I'll be able to manage since my friend group plays DnD digitally. Do you guys have a suggestion for how we might be able to work with virtual decks and hands within the game's rules?

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Most virtual tabletops have ways to simulate decks with custom cards. Roll20 and TTS both do for example, but I can also recommend looking around for some TCG playing tools that I cant recommend publicly but can be very much suggest using as a lighter weight solution. 

I'm planning on using playingcards.io - I haven't extensively tested it, but it seems like it works well enough for the purposes of this game and is free.

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Backer here! Currently setting up a campaign and everything I read makes me real excited for it. Great job capturing the flavor and mechanics! I loooove the spirit playbook, it's so gender!

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Where are all the player handouts for the game?

The free download has them! (they're listed as a demo cause that's the only way we could make part of it free) 

The player handouts in the demo are all pregenerated characters.  We need blank ones so we can create our own characters. 

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The demo file on THIS page. Not the demo kit. Itch calls all free files a free demo.

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I realized that not too long before I saw this reply.  My apologies.

Love the book, one of the better hardback covers ive seen! Is there an area where i could buy your accessories, like the blank cards and stuff?

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We haven't produced any additional accessories yet sorely. It's an expensive endeavour. Wede love to some say though! 

Will we eventually see an Amazon listing for the physical copies? I’m just super excited to play this! 

I don't think it's planned right now. But never say never! 

Physical copies seem to be sold out. Are there any plans to reprint? If the pdfs don't have chapter or page links, then physical copies are a pretty important alternative. (Plus I like having a physical bookshelf :3 )

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Yeah we only found that things where sold out last week haha! We're working on a reprint as we speak. We'll be letting everyone know in our discord when it happens if you want to know the moment it happens. https://discord.gg/Du39ugZpqU

Just grabbed this, game looks great! Is there a community discord or anything like that?

Yep! You can join up here: https://discord.gg/Du39ugZpqU

back again, finally got a way to get it, any plans of adding bookmarks to the pdf?

Possibly - we're currently working on our next project (Despair Dilemma), but we may come back to update that some time.

you have anywhere else i can buy this, unfortunately the netherlands doesn't play nice with itch and paypal is unhelpful at the moment

Hi Likkyzero,
There are physical copies being sold on the Japanime Games store, but I'm not sure that'll be too much better. Otherwise we have no plans for the moment sorely.

Is there any plan to release a physical copy?

We had a crowdfunding campaign for it! And books are shipping in about a month!
You can actually pre-order a physical copy from the Japanime Games store now! https://japanimegames.com/products/perfect-draw

Does it come with pdf or are those separate

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These are intended to be for physical stores, so I don't believe they get you a PDF no.

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Played this at a con and loved it! Do you have versions of the playbooks that are not form fillable and include art like in the rulebook? I noticed on the Medium form fill playbook that the list of powers isn't included under "Storm Conduit". Was hoping to get a version that includes look options too.

All the pages are there in the main book! You can use a PDF cutter to get the pages you want to print out specifically.

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are there printables for the base playbooks like you have for the booster pack? :3c

this game is incredible by the way!!

Check the "Resources" section below the main download! We've included it as a demo so players don't have to pay if their GM is using the game. 

This game uses a tried and tested dice-based resolution mechanic when randomness is required, but in the spirit of card games, is there a card based resolution mechanic one could use in stead?

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For card battles you use cards you make yourself and draw them as you'd expect in any tcg! 

We tested a full card-based resolution, but random cards felt too needlessly complex and slowed down the game, and choosing cards in hand gave too much control for the shounen theme. 

Our new game (Despair Dilemma) uses a card based resolution though! Taking on some of the things we liked and had to scrap in PD. 

This game is super boss, dawg. I've played a couple of sessions with it and I genuinely adore every aspect of it. There's also a hefty amount of freedom when it comes to adding new keywords, so there's plenty of possibilities to replicate effects you see in other tcgs.

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i would very much like to join the discord for this game but I can’t find it anywhere I purchased this a couple months ago and I’m working in tabletop simulator to make a good experience for when I run it with friends it would be nice if I knew more people who love this game as much as I do

Here you go! https://discord.gg/Du39ugZpqU

thank you so much I just saw this I was gone all day since yesterday with a friend that’s moving away soon so I didn’t see this at all but I’m glad I have it now it’s a great game and I’m glad you decided to make it

Will there be a thing for roll20, like a fillable character sheet? and customizable cards? 

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I believe some fans have made something up for TTS atleast! I think Foundry too. But nothing on Roll20 is actually very hard to work with for this game because its card systems are very awkward.

Will it be possible to get hardcover copies of the book one it's officially released? I missed the backerkit.

Our publishing partner is working on a retail version. Keep an eye out! 

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Bought it. Own it. It's better than I could have imagined

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is there an online character keeper for this somewhere?

There have been a lot of fan tool projects, so I'm not sure - I think there's an excel based one somewhere atleast. But if you ask in the Discord server someone may have what you need.

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Wanted to post my rating as a comment as well
"A very well put together game with a wonderfully thought out system that maximizes on creativity for making your very own card games to battle it out with and create some amazing RP moments as well. If you like over the top TCG anime or just RP and TCGs this is the game for you."

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Lovely colored cover there, Double Summon Games team.

hello. I bought the game from you, it wasn't pre-sale, and I saw about an update called Booster Pack Update - Version 0.4.

I would like to know if it would be possible for me to have access to the material, or if I will have to wait for it to come out before I can see it.

Hi Serial. The Booster Pack is an expansion that is currently in playtest and backer exclusive. We're working to get it released as soon as possible.

sorry to know that.

Anyway, I found some errors in the book, but where do I send an errata?

Theres a channel in the discord server: https://discord.gg/mrUBmekt5N

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Finished reading the entire book over the weekend and I am floored at the style, detail and spirit of your game. As a person completely enamored with the Yu-Gi-Oh! anime as a kid (and an avid player of Magic the Gathering as an adult) bravo. I am so excited to run this game for my friends!

Question for you as a fellow game designer: will you be expanding on the game with third party content/game jams? I would LOVE to write a sourcebook/campaign for your system with a cool badge on the cover and proper attribution. I know you're busy with your backerkit rollout but I would love to see some third party assets/resources in the future if you were interested!

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It's something we've been considering for some time since people in the Discord are very excited about the possibility. At the least it's likely that once everything is rolled out that we'll develop a proper open license for the game

This game looks amazing. I can't wait to try the full system.


 Just a quick note: I found a typo (your instead of you're) in the section "Cards in my deck" in the quick play player's kit.

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Thanks for finding that! The quick play kit has a good few typo's that ideally well get to eventually fixing up, but we don't want to push an update through until they stack up significantly enough.

I'm glad y'all are being smart with your time and only pushing that update once it is worth it. I'm very excited to see where this game goes, and will be purchasing a copy as soon as that is an option!

will the book be available to purchase as a physical copy at some point in the future? I was too late for the campaign. 

We've partnered with Japanime Games for a retail release, so we should have additional physical copies available at some point. Ofcourse right now our focus will be on backers.

Ok sweet. I’m excited to see this awesome game on store selves. 

Amei a proprosta do jogo, realmente diferente das comuns.

It doesn't look like my itch.io account has an access key yet. Is there a delay on those being generated?

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Potentially. Make sure your account matches your backerkit (including case) and is verified.

Otherwise you should get an email soon with a direct attachment link, and all backers should receive a direct download link soon.

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Ahhh!
My play group has been waiting for months!

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Let us know how it goes!!

I know it's supposed to be black and white like a manga, but I reallly wanted to give these guys colors as soon as I saw the cover!

How did their colors in my head compare to yours?

This is really cute! (Keep an eye out for more info as we move towards the physical release also ;)

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Big congrats on the release, Double Summon Games. The game looks fun!